Posts Tagged ‘software’
My Newest Plugin: A Shiny Ruby Code Editor for SketchUp
I always found Ruby code editing and testing for SketchUp a bit tedious. First I write code in my preferred text editor: PSPad. Then I load it into SketchUp using my plugin loader. And then I run it from the menu. Although there are better ways to handle this (e.g. the SketchUp bridge), I wanted [...]
Web-Based Application trials from Autodesk – A Great Idea!
And the good ideas keep on coming! As just announced by Autodesk Labs in their post Project Twitch Range Expanded: can YOU connect?, Autodesk extended the range of their application tryout platform “Twitch” beyond the originally stated 1000 mile radius. Now user connection capability is just limited by a network latency cutoff. And as [...]
SketchUp Ruby API Cheatsheet
I like working with cheatsheets when I do coding. Although the online API reference is very extensive and has great examples and the downloadable version is a good solution when you’re offline, this one may be useful as a reference once you mastered the basic concepts. It contains the full API reference in a condensed [...]
SketchUp 7.1 has landed!
Yayyy!!! A new version!
Software updates are always exciting… New features are to be explored, new capabilities exploited for as-yet unknown projects. Contrary to Autodesk’s religious update schedule, Google has been only somewhat regular in providing updates. But alas, announced by today’s blog post by John Bacus, SketchUp’s project manager, the new version of SketchUp [...]
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