Posts Tagged ‘plugin’
SketchUp 8 is out
Just in time for today’s beginning of Google’s Basecamp user meeting (an “unconference” in their words), Google released the eighth iteration of SketchUp, their hugely popular 3D modeling application.
This version comes with a few enhancements to satisfy both user bases: Geo-modelers (who create buildings and objects for Google Earth) and planners/designers (who model all kinds [...]
SketchUp Ruby Editor updated to v.1.2
I just posted an update to the SketchUp Ruby Code Editor. It now sports buttons instead of text, which makes it easier to use on a small screen. It also has three new buttons: One to explore the current selection, one to explore attributes of the current selection and a third to display the Ruby [...]
SketchUp script clips #2: Creating geometry
In this section, we’ll start creating scripted geometry in SketchUp. In this and all following posts, I’ll approach SketchUp scripting in a pragmatic way. This means that I don’t think every step in the process should be scripted – after all, I am not writing a plugin. I’ll only script what can’t efficiently be modeled [...]
SketchUp script clips #1: Setup and basic ideas
In this series of posts, I will be exploring how one can create scripted geometry in SketchUp. Traditionally, this has been more the realm of programs like Rhino. And justifiably so. Rhino is NURBS-based and can create and modify curved geometry much better than SketchUp. However, SketchUp is an easy-to-use program for working with polygon-mesh-based [...]
Ruby Code Editor Updated to Version 1.1
I finally fixed some problems and added new features to my SketchUp Ruby Code Editor. The result is a 1.1 version that is now available for download. The changes are:
Changed webdialog internal name for compatibility
Better looking dropdowns under IE Win
Fixed save filename preselect problem
Better code execution and error catching (thanks to Dan Rathbun)
Faster [...]
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