Posts Tagged ‘plugin’
SketchUp script clips #2: Creating geometry
In this section, we’ll start creating scripted geometry in SketchUp. In this and all following posts, I’ll approach SketchUp scripting in a pragmatic way. This means that I don’t think every step in the process should be scripted – after all, I am not writing a plugin. I’ll only script what can’t efficiently be modeled [...]
SketchUp script clips #1: Setup and basic ideas
In this series of posts, I will be exploring how one can create scripted geometry in SketchUp. Traditionally, this has been more the realm of programs like Rhino. And justifiably so. Rhino is NURBS-based and can create and modify curved geometry much better than SketchUp. However, SketchUp is an easy-to-use program for working with polygon-mesh-based [...]
Ruby Code Editor Updated to Version 1.1
I finally fixed some problems and added new features to my SketchUp Ruby Code Editor. The result is a 1.1 version that is now available for download. The changes are:
Changed webdialog internal name for compatibility
Better looking dropdowns under IE Win
Fixed save filename preselect problem
Better code execution and error catching (thanks to Dan Rathbun)
Faster [...]
My Newest Plugin: A Shiny Ruby Code Editor for SketchUp
I always found Ruby code editing and testing for SketchUp a bit tedious. First I write code in my preferred text editor: PSPad. Then I load it into SketchUp using my plugin loader. And then I run it from the menu. Although there are better ways to handle this (e.g. the SketchUp bridge), I wanted [...]
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