Posts Tagged ‘3D’
SketchUp script clips #2: Creating geometry
In this section, we’ll start creating scripted geometry in SketchUp. In this and all following posts, I’ll approach SketchUp scripting in a pragmatic way. This means that I don’t think every step in the process should be scripted – after all, I am not writing a plugin. I’ll only script what can’t efficiently be modeled [...]
My Newest Plugin: A Shiny Ruby Code Editor for SketchUp
I always found Ruby code editing and testing for SketchUp a bit tedious. First I write code in my preferred text editor: PSPad. Then I load it into SketchUp using my plugin loader. And then I run it from the menu. Although there are better ways to handle this (e.g. the SketchUp bridge), I wanted [...]
The Third & the Seventh
This video is a beautiful homage to some architectural classics and is simply amazing if you appreciate the amount of effort that goes into CG rendering – the majority of this film is CG (using 3ds max and VRay and apparently a little bit of SketchUp).
Here’s my best advice: Instead of clicking the video below, [...]
Merry Christmas and a Happy New Year 2010
Wherever you are and whatever you celebrate, enjoy your holidays and some relaxing time with your families. I wish you all the best for the new year!
Cheers,
Alex
(FYI: The image was rendered with the fantastic SketchUp rendering software Twilight)
Web-Based Application trials from Autodesk – A Great Idea!
And the good ideas keep on coming! As just announced by Autodesk Labs in their post Project Twitch Range Expanded: can YOU connect?, Autodesk extended the range of their application tryout platform “Twitch” beyond the originally stated 1000 mile radius. Now user connection capability is just limited by a network latency cutoff. And as [...]
![[as]](http://www.alexschreyer.net/blog/wp-content/themes/alex-2009/img/as.png)

